;
;   CIVILIZATION Test of Time POPUP BOXES
;   Copyright (c) 1999 by MicroProse Software
;
;   Game.Txt for El Aurens, by Dave Wylie
;   Copyright (c) 2002
;
;Old @BUILT2
;%STRING0 (%STRING2) %STRING3 %STRING1.
;Bir Hakim (Sanussi) builds POW Camp
;
;brasso king
;Andy McNoon
;kybosh 
;stunt 
;pukka 
;put it over 
;pull out 
;put the acid on this stunt 
;ring his tail 
;scrap 
;leadswinger
;rattled
;washout



;Menu #2
@MAINMENU
@width=200
@title=Main Menu
@options
Original Game
Science Fiction Game
Fantasy Game
Extended Original Game
Begin the Midgard Scenario
Begin a Scenario
Load a Saved Game

@MAINMENU2
@width=200
@x=5
@y=-5
@title=Test of Time
@options
Start a New Game
Start on Pre-made World
Customize World

@MAINMENU2M
@width=200
@title=Test of Time
@options
Start a New Game
Customize World

;Menu #1
@STARTMENU
@width=200
@x=5
@y=-5
@title=Test of Time
@options
Start a Single Player Game
Start a Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
Start a New Original Game
Start a New Science Fiction Game
Start a New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Players
Three (3) Players
Four (4) Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=750
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Player Starting Positions
All Players Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilisations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under player tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Pre-made World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=750
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=750
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He or she is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
Start a New Original Game
Start a New Science Fiction Game
Start a New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game
Join a Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.


@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=750
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=750
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=750
@title=Foreign Office
^^We have not yet made contact with
^^other player civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of players have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Players to Move
^^We are waiting for player civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=620
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Sir, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=750
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=750
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=750
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=750
@title=New Player
^^A new player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=750
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=750
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=750
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=750
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more players.
^^The change is denied.

@PMCHANGECLIENT
@width=750
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=750
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=750
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all players.
^^The changes are effective immediately.

@PMCHANGENO
@width=750
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold
Fantastic Worlds
Conflicts in Civilization

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II 
Civilization II Multiplayer Gold

@NOMODEMS
@width=750
@title=No Modems Detected
^^Windows 95 is not reporting the presence
^^of any modems.

@PICKMUSICTOT
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Crusade"
"Alien"
"Mongol Horde"
"The Apocolypse"
"Jurassic Jungle"
"New World"
"Tolkien"
"Mars Expedition"
"Jules Verne"
"They're Here"
"The Dome"

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No intelligence is available on this civilization
^^at this time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II Test of Time CD is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway--without it.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the War Office (W.O.).
^^%NUMBER0 units lost.

@CASUALTY
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the War Office (W.O.).

@HOTHUMANSDEAD
@width=250
@title=War Office (W.O.)
^^All players have been destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=750
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II : Test of Time CD-ROM.
Please check that it is in a valid CD-ROM drive and then repeat the
search by selecting "Repeat Search" below. If you select 'Cancel' the 
game will exit.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Players: %STRING9)

@REVEALUNITORIGINS
@width=750
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=750
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.



@CUSTOMLAND
@width=750
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=750
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=750
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=750
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=750
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=750
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=750
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@x=5
@y=-5
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@x=5
@y=-5
@title=Game saved!
^  Date%STRING3
^  You control the.%STRING2
^  AI Setting...%STRING4

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=240
@x=5
@y=-5
@title=Game File Loaded
^  Date%STRING3
^  You control the.%STRING2
^  AI Setting...%STRING4

@DIFFICULTY
@width=960
@x=5
@y=-5
@title=Despatch to Secretary of State for War, Field Marshal H.H. Kitchener, 1st Earl of Khartoum
@text
^                                                                                                                                         From your most obedient servant, 
^                                                                                                                                         Lt. General Sir John Maxwell, 
^                                                                                                                                         GOC, British Force in Egypt
^
^My Lord                                                                                                                        December, 1915
^
Our imminent withdrawal from Gallipoli presents a problem for Egypt.  We expect that the Turk will fully exploit the 
railway extending from Europe to the Egyptian frontier.  Before long, veteran Turkish divisions will entrain for 
Palestine to threaten the Suez Canal, the jugular vein of our Empire.  
^
Ever since the Caliph has sanctified the Ottoman war effort, rebellion has stirred on Egypt's borders.  The Sanussis have 
overrun Italian Cyrenaica, interned our sailors stranded by U-Boat sinkings, and now threaten the Western Desert.  
Further south, 'ali Dinar of Darfur has already joined the Jihad, placing the Upper Nile at risk.  At present, the 
Egyptian fellahin support us, but we cannot presume to retain their loyalty should the Sanussi or Fur reach the Nile.
^
Fortunately, as Emir Abdulla ibn Hussein intimated to you, not all Arab tribes are willing subjects of the Turks.  In 
Arabia, both the Hashemites of Hejaz and the Saudis of Nejd prepare to end Turkish rule.  Mr. Storrs firmly believes
that a massive mutiny of Ottoman Arabs awaits the correct trigger.
^
Our Objectives:
@options
@default=5
Defend the Suez Canal against Ottoman attack;
Secure the Western Desert from the Sanussi;
Eliminate the threat from Darfur;
Foment and support a revolt in Arabia;
Drive the Turks out of Palestine and Syria.
[ DO NOT CHANGE THIS SELECTION  It selects Deity, the only tested level. ]

@SIZEOFMAP
@width=750
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=750
@title=Select Custom World Size
Rule: X times Y must be no more than 10, and no less than 1.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=750
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=750
@title=Select Level Of Barbarian Activity
@button=Random
@default=4
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=750
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=360
@x=240
@y=10
@title=Help
@options
Continue
@text
^^For Reference Please Refer to:
^
^ The Civilopedia (Menu: "El Aurens &Help")
^ "ElAurensV2Tips.xls"
^

@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=500
@title=Set Your Official Titles

@NAME
@width=220
@x=5
@y=-5
@title=Acknowledgements
^^ Fairline
^^ Techumseh
^^ Case
^^ Catfish
^^ Mercator
^^ CurtSibling
^^ Sarsstock
^^ 
@options
Please don't edit:

@CUSTOMCITY
@width=750
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=750
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Test of Time %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options

@BUILDGRAPHICOPTIONS
Diplomacy Screen
Civilopedia for Advances
Animated Units
Animated Terrain

@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Water Supply/Barrage and Weir).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new sabotage occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Encampments, %STRING2and Light Railways.


@NOTONMAP
@width=200
@x=5
@y=-5
@title=Illegal Move
Units cannot move off the edge of the map.

@ZOC
@width=300
@x=5
@y=-5
@title=El Aurens Rules: Zones of Control
A unit may not generally move from one square adjacent to a rival's unit to another square also adjacent to a rival's unit.
^
^There are exceptions to this rule:
^ Allied Units:
Lt Car Patrol, Armoured Cars, Gurkhas, Scouts, Bedouins, Agayl, Lawrence, and Shakespear
^ Ottoman Units:
Tribal Vols, Sturmtruppen
^ Sanussi Units:
Ikhawan, Mujahid, Muhafizia
^ Italian Units:
AutoMG
^ All Ships and Airplanes.
^
Also, any unit may freely enter or exit a city, and units may freely enter a square already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title= Admiral Jackson, Egypt && Red Sea Division, RN
Only Naval Inf units are trained to attack directly from transports.  

@NONCOMBAT
@width=300
@x=5
@y=-5
@title=Scouting Report
A recce patrol spotted enemy forces.
^
 Units such as RE/Works Coys and Transports, which have an attack strength of 0, may not initiate combat with enemy units.

@FIGHTER
@width=300
@x=5
@y=-5
@title=Insufficient Logistics
^The local commander informs us that to enter this region  
^exceeds both his orders and logistical capabilities.
^
^This formation will not enter it.
^

@FUEL
@title=El Aurens Rules: Aircraft Fuel 
@width=300
@x=5
@y=-5
^Your air unit has exceeded its range.
^
RAF, RFC, and RNAS units have finite ranges, and must return to a city or RE/Works Coys unit for refueling.  

@FATIGUE
@width=600
@x=5
@y=-5
@title=Fatigue
These men are tired, Sir.  If we force
them to attack this turn, I estimate they 
will fight at %NUMBER0/%NUMBER1 
effectiveness.

"One last push!"
"Then let them rest."


@LANDFALL
@width=200
@x=5
@y=-5
@title=Disembark
Shall these troops disembark?

Remain Embarked
Disembark

@NOLANDFALL
@width=100
@x=5
@y=-5
@title=Disembark
All of the ground units aboard this flotilla have already
moved this turn, and naturally the flotilla itself cannot 
enter a land square

@OCCUPY
@width=200
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
This city lacks facilities to support this unit at present.
Upon its capture with a GROUND FORMATION, our pioneers 
will immediately clear it for use by other units.

@TRIREME
@title=U-Boats 
@width=300
@x=5
@y=-5
^This flotilla has been decimated by U-Boats!
^Coastal escorts and poorer U-Boat hunting grounds 
^can be found adjacent to the coast (Trireme Rule).

@FAMINE0
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
Food storage exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
Food storage exhausted in %STRING0.
Famine feared.

@FAMINE2
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@width=600
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
Nuri Es Shalaan, Emir of the %STRING0 Confederation, has agreed to support the Arab Revolt.  On to Damascus!

@DECREASE
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
Population decrease in %STRING0.

@FOODSHORTAGE
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
@default=1
@text
^^Acute food shortages in %STRING0!
^
@options

@BUILT
@width=420
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING0 %STRING3 %STRING1.

@BUILT2
@width=300
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^Enemy deserters inform us that the %STRING2 
^have constructed a %STRING1 at %STRING0.

@BUILT3
@width=300
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING0 %STRING3 %STRING1 
^(City is set to auto build).

@MANHATTAN
@width=400
@x=5
@y=-5
@title=Ali Riza Pasha el Rikabi, Chief Administrator O.E.T.A. East
The Occupied Enemy Territories Adminstration now 
governs the former Ottoman Vilayet of Syria and 
Mutasereffs of Jerusalem && Lebanon.  
^
Arabs are jubilant.  This is, after all, an interim 
adminstration leading to self-rule.

@MOVECAPITAL
@title=Foreign Office
%STRING1 headquarters moved to %STRING0.


@SUPPORT
@width=600
@x=5
@y=-5
@title=Major-General Campbell, Deputy Quartermaster-General
^^Reinforcements for the EEF
^^
^New Unit Type.%STRING1
^Parent Formation.%STRING0
^
^Click "City Screen", then "Clear Orders" for each %STRING1 on sentry duty
^

@DISORDER
@width=300
@x=5
@y=-5
@title=%STRING0 Population Riots  Page One from the "Bosphore gyptien"
^^DSORDRE CIVIL!
^^  
^^Emeutes de fellahin dans les rues! Le commissaire du district inquiet!
^
^                                                                       [Octave Borelli  %STRING0]
^^
@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Newspaper
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Office
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Office
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@width=240
@x=5
@y=-5
@title=Colonial Office (C.O.)
Order restored in %STRING0.

@WELOVEKING
@width=360
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^
^
^^The Arabs of %STRING0 celebrate the end of 
^^Ottoman rule, though few trust the British.

@WEDONTLOVEKING
@width=300
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^
Diminished civilian morale reported in %STRING0. 
^
Labour Conscription, the Crop Control Commission, and mistrust
of our long term ambitions has tempered earlier enthusiasm.

@FURTHERGROWTH
@width=100
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
Sabotage reported near %STRING0.

@CHERNOBYL
@width=500
@x=5
@y=-5
@title=Seems our old friend, M. Borelli, is in a bit of a sticky wicket in %STRING0.

^^RVOLTE DANS L'ARME GYPTIENNE!
^^La Garnison de %STRING0 se Mutine!
^^                                               [Octave Borelli  %STRING0]

^| Des Saboteurs Coupent Toutes    |    Les Europens Assigs se        |
^| les Communications avec la Ville.  |    Replient au Club Sportif.             |
^|                                                        |                                                        |

@INHOCK
@width=200
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING0 lacks funds to maintain %STRING1.
%STRING1 dismantled and sold for %NUMBER0,.

@ONLYSETTLERS
@width=200
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
That task can only be performed by RE/Works Coys.

@ENGINEERS
@width=200
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
That task can only be performed by RE/Works Coys.

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built at sea.

@ONLY10
@width=300
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
^
____Sir, our motto may be 'Ubique', but the Corps of Royal Engineers has 
received explicit orders from the War Office NOT to engage in civil engineering
projects, even if requested by the Egyptian Ministry of Public Works.
^
^PLAYER'S NOTE: 
^It is against the rules of this scenario to increase city size with RE/Works Coy units.

@CANTIMPROVE
@width=100
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
That task cannot be performed here.

@CANTDO
@width=100
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
That task cannot be performed here.

@BRIDGES
@width=400
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
We lack the Bridging Trains required to build Light Railways over dry wadis.
^
This must be requested of the War Office.

@RAILROADS
@width=500
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
There is already a Light Railway in this map grid.  
^
Light Railways cannot be relaid as Std Gge Rwy until
War Office has approved the Trans-Sinai Railway and Water Pipe project.

@ALREADYROAD
@width=400
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
This map grid already has Light Railway and Std Gge Rwy.  
It is fully capable of supporting our needs.

@BRIDGEBUILDING
@width=400
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
We lack the Bridging Trains required to build Light Railways over dry wadis.
^
This must be requested of the War Office.

@NOWATER
@width=500
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
This grid has no access to water.  To irrigate it, a Dry Wadi, Aab, Maquis, or irrigated must be present in an adjacent grid.

@FARMLAND
@width=500
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
This Mazraat is already irrigated.  Further irrigation (to Maquis) is not possible until 'The Bull' arrives.  
^
Even then, irrigation projects are measured by years, not months.

@ALREADYIRRIGATION
@width=100
@x=5
@y=-5
@title=Civ Rules: Irrigation
This square already has irrigation.  No further irrigation is possible here.

@ALREADYFARMLAND
@width=100
@x=5
@y=-5
@title=Civ Rules: Cultivate Land
This square already has Cultivate Land.  No further irrigation is possible here.

@ALREADYMINING
@width=100
@x=5
@y=-5
@title=El Aurens Rules: Adv Supply Depts
This square already has an Adv Supply Dept.  No more Depts can be built here.

@ALREADYFORT
@width=100
@x=5
@y=-5
@title=El Aurens Rules: Fieldworks
This square already has fieldworks.  You just can't see it.

@RADIO
@width=400
@x=5
@y=-5
@title=El Aurens Rules: Airbases
^Static Aircraft Parks (Civ2 Airbases) cannot be built in this scenario,
^but...
temporary Aircraft Parks are mobile and integral to RE/Works Coys (Civ2 Carrier Flag).

@ALREADYAIR
@title=El Aurens Rules: Airbases
This square already has an Aircraft Park.

@POLLUTED
@title=El Aurens Rules: Sabotage
***You cannot build a city or Aircraft Park in this scenario.

@CONSTRUCTION
@width=100
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
Fieldworks are not authorised before the General Murray arrives.

@NOPOLLUTION
@width=100
@x=5
@y=-5
@title=Colonial Office (C.O.)
Sir, you are misinformed.  There is no sabotage in this square.

@NAMECITY
@width=300
@x=5
@y=-5
@title=SCENARIO RULE: Do not build cities!
^Please Click 'Cancel'.
^                     
@options
City Name:


@RENAMECITY
@width=300
@x=605
@y=15
@title=SCENARIO RULE: Do not rename cities! 
^Please Click 'Cancel'.
^                     
@options
New City Name:


@ADJACENTCITY
@width=200
@x=5
@y=-5
@title=SCENARIO RULE: Do not build cities! 
Cities cannot be built in adjacent squares.


@DISBAND
@width=200
@x=5
@y=-5
@default=1
@title=SCENARIO RULE: Do not disband units! 
Really disband %STRING0?

No
Yes


@PRODUCTION
@width=600
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
^^What shall we build in %STRING0?
^^
^^NOTE: to avoid changing the initial choice, click 'Auto', then 'Cancel'
^
^^RULE: do not build city improvements on the OOB and Tribal maps.
^^
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=Your request of the War Office?
@width=300
@x=5
@y=-5
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help for El Aurens
@width=750
@x=5
@y=-5
On what subject would you desire a briefing?
@options

@RESEARCHGOAL
@title=Which reinforcement do you wish to request?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Colonial Office (C.O.)
@width=400
@x=5
@y=-5
C.O. recommends...
@button=Auto-Request

@STEALTHESE
@title=Science Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Colonial Office (C.O.)
@width=200
@x=5
@y=-5
No requests leading to %STRING0 are available at present.

@STEALNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Major-General Adye, Deputy Adjutant-General
@width=550
@x=5
@y=-5
"%STRING2 reported in the theatre." 
^^%STRING0 %STRING1

@SETHOMECITY
@title=SCENARIO RULE: No Rehoming
@width=100
@x=5
@y=-5
Do not reset unit home cities!

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@width=300
@x=5
@y=-5
@title=Bureaucrats and the Press
A city with <5 population units cannot support Colonial Adminstrators or Reporters.


@CHILDCLICK
@width=400
@x=5
@y=-5
@title=Supported Unit Information
^Name........ %STRING0
^Location...%STRING1
^Map.......... %STRING3
^

Close with no changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=350
@x=5
@y=-5
@title=Unit Information
^Name.........%STRING0
^Home City..%STRING2
^


@COMPLETE0
@width=360
@x=30
@y=-180
@title=Buy %STRING0
^Being built:...............%STRING0
^Cost to complete:.....%NUMBER0,
^Treasury:.................%NUMBER1,

@COMPLETE1
@width=365
@x=0
@y=-120
@title=Buy %STRING0?
^Being built:...............%STRING0
^Cost to complete:.....%NUMBER0,
^Treasury:.................%NUMBER1,

Complete it
Never mind


@COMPLETE2
@width=360
@x=30
@y=-180
@title=Buy %STRING0
^Being built:...............%STRING0
^Cost to complete:.....%NUMBER0,
^Treasury:.................%NUMBER1,
^CIVIL DISORDER prevents all work.

@HOCKTHIS
@title=Sell City Improvement
Do you want to dismantle the %STRING0
for scrap estimated at %NUMBER0,?

Sell it.
Sell %STRING0 from all cities for %NUMBER1,.
Never mind.

@CANTHOCKTHIS
@title=A Subtle Message, Minister?
@width=750
Much as the PBI would wish it, you cannot disband your General Headquarters (Civ2 Palace).

@CHANGETAX
@title=Select a New Tax Structure
@width=260
@x=5
@y=-5
The maximum rate for our %STRING0 is %NUMBER0%%

@CHANGELUX
@title=Select New Civil Goods Apportionment
@width=260
@x=5
@y=-5
The maximum rate for our %STRING0 is %NUMBER0%%

@FINDCITY
@title=Lord Curzon's admonishment aside, please help me place ...
@width=540
@x=5
@y=-5
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Motion of No Confidence?
@x=5
@y=-5
Do we want a change in the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Motion of No Confidence Passed!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=400
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
%STRING0 and the %STRING1 sign an Accord.

@SIGNPEACE
@width=400
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
%STRING0 and %STRING1 declare an Armistice.

@ALLYMAKESPEACE
@width=300
@x=5
@y=-5
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=750
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=750
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=750
@title=Liaisons Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=750
@title=Liaisons Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=750
@title=Liaisons Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=750
@title=Liaisons Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=750
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=750
@title=%STRING0 Emissary
"We have been attacked by the evil %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=750
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0, to
make it worth your while?"

"No, not interested."
"Declare war on %STRING1."

@DIDNTHELP
@width=750
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."


@ALLYATTACKING
@width=750
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=750
@title=Liaisons Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=750
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=750
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0,.


@SNEAK
@width=300
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
%STRING0 forces strike across the border!

@BREAKCEASE
@width=300
@title=War Office (W.O.)
The %STRING0 have broken the cease fire!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 cancel peace treaty with %STRING1.

@RANSOM
@width=300
@x=5
@y=-5
@title=War Office (W.O.)
Ikhawans decisively routed!  Our forces recover a treasury worth %NUMBER0,. 

@PROMOTED
@width=300
@x=5
@y=-5
@title=War Office (W.O.)
This %STRING0 unit has proven itself under fire.  This battle will hold a place of honor in its regimental history.  

@MULTIPLEWIN
@width=300
@x=5
@y=-5
@title=Despatch from the Front
^^%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@x=5
@y=-5
@title=Despatch from the Front
^^%NUMBER0 units were lost.

PLAYER'S NOTE:
These units can be replaced.  The production rate of each of their parent units (i.e. Home Cities) 
is now >0.  If you want to see the replacement before the end of the scenario, it is likely that you will 
need to rush-build it.


@CITYCAPTURE
@width=300
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^
^
^
^           %STRING1 %STRING3 %STRING0.  
^           %NUMBER0, sterling captured.


@CITYCAPTURE2
@width=300
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^
^
^
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=430
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^
^
^
^           A mobile column of %STRING1 has driven 
^           %STRING2 forces from the city of %STRING0.

@CITYLOSEALLY
@width=300
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^
^
^
^           The %STRING2 have evacuated %STRING0, 
^           pursued by a large force of %STRING1.

@TAKECIV
@width=750
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=750
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=500
@x=5
@y=-5
@title=Major-General Money, Chief Adminstrator, OETA
%STRING0 is building %STRING1, but that has already been built.

@BADSPACE
@width=750
@x=5
@y=-5
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but no more are required.


@BARBARIANSLAND
@width=750
@title=War Office (W.O.)
Barbarian raiding party lands near %STRING0.  Citizens are alarmed.

@BARBARIANS
@width=750
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=750
@x=5
@y=-5
@title=Major-General Adye, Deputy Adjutant-General
@default=1
Sir, we cannot change city production willy nilly without penalty!  
^
If we change our production between items of different categories 
(Units, City Improvements, and Special Objectives [Wonders]), you can 
assume that %NUMBER0%% of our effort will have gone to waste.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@x=5
@y=-5
@@title=El Aurens Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Defenses, you may freely
@ switch to a Souk (another City Improvement).
@ ^
@ However, switching between different types--between City Defenses
@ and a Guard Unit, for instance, or between City Defenses and
@ Hussein-McMahon Letters (a Special Objective)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If you decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=600
@x=5
@y=-5
@title=Field Marshal Sir Henry Wilson, Chief of the Imperial General Staff
The German Spring offensive has breached our lines in Flanders!  To 
prevent the a breakthrough to the channel ports, large numbers of troops from 
the EEF must be despatched to France within the next month.
^
Prepare to hold your positions without most of your British infantry.
^
To quote Field Marshal Sir Douglas Haig, "Our backs are against the wall".

@EMISSARY
@width=200
@x=5
@y=-5
@title=%STRING0 Back Channel Diplomacy
%STRING1 %STRING2 of the %STRING3 has sent a message.
Do you want to read it?

Yes.
No.

@EMISSARYFORCE
@width=750
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!

@GREETINGS00
@width=750
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
Received through back channels from a %STRING0 Emissary:
^
"Greetings from the %STRING1, %STRING2 of the %STRING3_._._."

@GREETINGS01
@width=700
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^^The American Consulate has given us a message from %STRING1, %STRING2 of the %STRING3_._._.

@GREETINGS02
@width=700
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^^A message was dropped over our lines by a German plane:
^^"From %STRING1, %STRING2 of the %STRING3_._._."

@GREETINGS03
@width=700
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^^The American Consulate has given us a message from %STRING1, %STRING2 of the %STRING3_._._.

@GREETINGS10
@width=700
@title=A %STRING0 Message
An escaped British POW at large in the capital of the %STRING3 has been given this message from %STRING1, %STRING2_._._.

@GREETINGS11
@width=700
@title=%STRING0 Emissary
We have a message from an envoy claiming to represent %STRING1, %STRING2 of the %STRING3.

@GREETINGS12
@width=700
@title=%STRING0 Emissary
A message has been given to the American Consul in Spain.  It claims to be written by %STRING2 %STRING1
of the %STRING3_._._.

@GREETINGS13
@width=700
@title=%STRING0 Emissary
"A message from %STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Our words are backed with NUCLEAR WEAPONS!"


@YOURNUKES1
@width=800
@title=Advice from a %STRING0 Envoy
"So you promise those squabbling Arabs their own goverment.  
They know no authority but the whip and the scaffold."

@YOURNUKES2
@width=750
@title=%STRING0 Emissary
"We see you have joined the nuclear club.  We
shall respect your deterrent, but should you
attempt to blackmail us our retaliation shall
be swift and crushing."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=750
"We have no interest in the primitive
science of your pathetic civilization."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=750
"Our glorious science has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=750
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=750
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=750
"Your primitive civilization has nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 to help you modernize your society.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=750
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your civilization."

@SELLTECH
@title=%STRING0 Emissary
@width=750
"Your useless technology does not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0,."

Never mind.
Pay %NUMBER0,.

@SELLTECH2
@title=%STRING0 Emissary
@width=750
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0,."

Never mind.
Pay %NUMBER0,.

@SYMPATHY
@title=%STRING0 Emissary
@width=750
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=750
^%STRING1
^%STRING3

No

@EXCHANGE1
@title=%STRING0 Emissary
@width=750
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=750
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=750
"You are allied with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this alliance
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=750
"You have made peace with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this treaty
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=750
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
assist us!"

"Never! The %STRING1 have done us no wrong."
"Yes! Let us teach the worthless %STRING1 a lesson!"


@CANCELALLIANCE0
@width=750
@title=War Office (W.O.)
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=750
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=750
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your puny civilization
in exchange for %NUMBER0, in tribute."

"We laugh at your empty threats."
Pay %NUMBER0, in tribute.


@TRIBUTE1
@width=750
@title=%STRING0 Emissary
"Your pathetic civilization is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0, in tribute."

"We laugh at your petty boasts."
Pay %NUMBER0, in tribute.

@TRIBUTE2
@width=750
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours.  However, we will refrain from driving
you from this continent in exchange for %NUMBER0, in
reparations."

"That is blackmail, and we will have none of it."
Pay %NUMBER0, reparations.

@TRIBUTE3
@width=750
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your civilization
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0,."

"Never! We do not bow before tyranny and greed."
Pay %NUMBER0,.


@TRIBUTE8
@width=750
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the world's resources.
We insist that you share %NUMBER0, with us at once."

"Hah! We shall not waste good money on you!"
Pay %NUMBER0,.

@TRIBUTE9
@width=750
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0,."

"We are not %STRING1's personal financiers!"
Pay %NUMBER0,.


@TAKECIV0
@width=750
@title=%STRING0 Emissary
"Your civilization makes us laugh.
We will agree not to crush your
worthless civilization in exchange
for the secret of %STRING1."

"We ignore your hollow threats."
Give secret of %STRING1.


@TAKECIV1
@width=750
@title=%STRING0 Emissary
"We laugh at your excuse for a
civilization.  We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."

"We are not intimidated by threats."
Give secret of %STRING1.

@TAKECIV2
@width=750
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"Consequences, schmonsequences!"
Give secret of %STRING1.


@TAKECIV8
@width=750
@title=%STRING0 Emissary
"Your civilization's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle.  Only the secret of %STRING1 will appease
them!"

"No. Your people are not ready for such knowledge."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."

"Our secrets are our own, and ours they shall stay."
Give secret of %STRING1.

@OVERABARREL
@width=750
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the secret of %STRING1!"

"Hey! I thought we had a deal!"
Give secret of %STRING1.

@BEGONE0
@width=750
@title=%STRING0 Emissary
"Pursuant to our accord, all troops in inappropriate spheres of influence are being withdrawn"

@BEGONE1
@width=750
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our territory at once!"

@NOVIOLATORS
@width=750
@title=%STRING0 Emissary
"We have adhered to the terms of our armistice.  Our troops do not occupy your territory."


@PROVOKE0
@width=750
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your vile provocations.  Prepare for WAR!"

@PROVOKE1
@width=750
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our armies to teach you a
lesson in manners. Prepare for WAR!"

@PROVOKE2
@width=750
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
you shall taste our steel.  Prepare for WAR!"

@REJECT0
@width=750
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=750
@title=%STRING0 Emissary
"We have decided to rid the world
of your worthless civilization.
Prepare for WAR!"

@ACCURSEDWALL
@width=750
@title=%STRING0 Emissary
"Were it not for that accursed Great Wall,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=750
@title=%STRING0 Peace Envoy
"With your many guns, airplanes, trucks, and ships, you have driven us out of our Arab lands, 
but you have not defeated our spirit.  To fight further would serve no purpose."

@SENATEPEACE
@width=750
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=750
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=750
@title=War Office (W.O.)
The Sanussis have agreed to sign a peace treaty.

@WALLOVERCEASE
@width=750
@title=Foreign Office (F.O.)
The Sanussis have agreed to end hostilities.

@UNOVERPEACE
@width=750
@title=Foreign Minister
The Ottoman Government has agreed to sign an armistice

@UNOVERCEASE
@width=750
@title=Foreign Minister
The Ottoman Government has agreed end hostilities.

@PROPOSEALLIANCE
@width=750
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples.  Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=750
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=750
@title=%STRING0 Emissary
"Though we dream of seeing your civilization in
ruins, we have no choice but to offer you a cease fire."

"Very well, we accept."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=750
@title=%STRING0 Emissary
"The %STRING1 people wish to end this conflict.
We suggest a cease-fire."

"We accept."
"Your word is worthless.  We refuse."


@PROPOSEPEACE
@width=750
@title=%STRING0 Emissary
"We have prepared a peace accord confirming a fixed
border between our lands.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=750
@title=%STRING0 Emissary
"Infidel, you place too much trust in your guns.  Allah's Holy Warriors never tire."


@OVERRULECEASE
@width=750
@title=Foreign Minister
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=750
@title=Foreign Minister
You are overruled by the Senate. Permanent peace
treaty signed!

@ALLIANCE
@width=750
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 civilizations.  So let it be
written; so let it be done."

@TREATY
@width=750
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the people of the %STRING1
and %STRING2 civilizations.  We shall
withdraw our forces from your territory
at once."

@CEASEFIRE
@width=750
@title=%STRING0 Emissary
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 nations."

@CEASEEXPIRE
@width=750
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=750
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=750
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant a cease fire."

@GIVECASH
@width=750
@title=%STRING0 Emissary
"In exchange for a cease fire we offer
you %NUMBER0, in tribute to your
manifest magnificence."

Reject offer
Sign cease fire

@GROVEL
@width=750
@title=%STRING0 Emissary
"Have mercy on our humble and peaceloving
civilization. We will give
you all of our gold (%NUMBER0) and
knowledge if you let us live in peace."

Reject offer
Sign cease fire

@CONTINUEWAR
@width=750
@title=%STRING0 Emissary
"Then so be it! Our armies are mobilized for WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=750
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0,
to make it worth your while...?"

Reject offer
Sign peace treaty


@ATTITUDEALLY
@width=750
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=750
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=750
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=750
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=750
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=750
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=750
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=750
@title=%STRING0 Emissary
"Why do you continue this terrible war?  We wish only to be left alone in our small domain."

@HOWDY
@width=750
@title=%STRING0 Emissary
"We wish only to be left alone in our small domain."

@DOODYALLY
@width=750
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=750
@title=%STRING0 Emissary
"We are open to negotiating a ceasefire, but do not waste our time with unreasonable demands."

@NOTORIOUSBIG
@width=750
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary.  Do not
presume to think you can deal likewise with us.  Keep
to your word and we shall be as brothers; betray us and
you shall taste our steel."

@NOTORIOUSSMALL
@width=750
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall resist bitterly!"

@NOTORIOUSHATE
@width=750
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=750
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=750
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=750
@title=Enter Negotiations
The %STRING0s have no interest in negotiations at present.


@ALLYPLEA
@width=750
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  Please
send military help at once!"

@ALLYBRAG
@width=750
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our final offensive."

@DIPLOMACY
@width=750
@title=%STRING0 Emissary
Our response: "David Lloyd George, Prime Minister to His Majesty King George V, ..."

@DIPLOMACYMENU
"Is too busy at present."
"Suggests a strategic alliance against the remaining Central Powers."
"Suggests an Armistice."


"Insists that you withdraw your troops from Arab lands."
"Cancels this worthless alliance."
"Has a proposal to make..."


@TREATYMENU
@width=750
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose an armistice. 
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel armistice.

@FAVORMENU
@width=750
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.





@GIFTMENU
@width=750
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.

Offer money.


@ALLIANCENOBETRAY
@width=750
@title=%STRING0 Emissary
"You are yet far, but forces of the Central Powers hold billets in our very capital.  
An alliance at this point would lead to occupation by our erstwhile allies."

@NOBETRAYWEAK
@width=750
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=750
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=750
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 civilization."

@ALLIANCENOSMALL
@width=750
@title=%STRING0 Emissary
"No. Your weak civilization has nothing to offer us."

@ALLIANCENOTHANKS
@width=750
@title=%STRING0 Emissary
"The great %STRING2 civilization can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=750
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=750
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0,, we would
have a deal . . ."

Reject offer.
Throw in %NUMBER0,.

@PERHAPSTHROWIN1
@width=750
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0, to
sweeten the pot?"

Reject offer.
Throw in %NUMBER0,.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=750
@title=%STRING0 Emissary
"How can we enter your Entente, when the %STRING4 attack us at will?
Honor your principles and attack them at once."

"Your struggle with the %STRING4 is a private matter.  We will not intervene."



@PERHAPSPROVEIT
@width=750
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=750
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=750
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=750
@title=%STRING0 Emissary
"You must give more than that for our favor.
Return when you are serious."

@PEACENOBETRAY
@width=750
@title=%STRING0 Emissary
"Do you take us for fools?  We'd no sooner
turn our back on you than we'd find your
knife there! Now begone!"

@PEACENOWINNING
@width=750
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Machiavellian plans."

@PEACENODISLIKE
@width=750
@title=%STRING0 Emissary
"No. Your puny civilization is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=750
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=750
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=750
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0,
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=750
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0,
in recognition of the ancient friendship
between our peoples."

@TAUNTALLY
@width=750
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=750
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=750
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=750
@title=%STRING0 Emissary
"Then consider our alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=750
@title=%STRING0 Emissary
"Then consider our peace treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=750
@title=%STRING0 Emissary
"You must attack the evil . . ."

Never mind.

@NOCONTACT
@width=750
@title=%STRING0 Emissary
"We have no contact with the %STRING1."

@ATWAR
@width=750
@title=%STRING0 Emissary
"We are already at war with the worthless %STRING1."

@MERCENARY
@width=750
@title=%STRING0 Emissary
"We will ruthlessly smite the evil
%STRING1 in exchange for
%NUMBER0, to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=750
@title=%STRING0 Emissary
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=750
@title=%STRING0 Emissary
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0,..."

"Never mind."
"How fortunate that we have %NUMBER0, right here!"

@HELLNOWEWONTGO
@width=750
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=750
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=750
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=750
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=750
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=750
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=750
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of geography with you."

@KNOWNO
@width=750
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=750
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.

@TECHGIFT2
@width=750
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=750
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=750
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=750
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=750
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=750
@title=%STRING0 Emissary
"Then cease wasting our time!"

@ACCEPT
@width=750
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 civilization gratefully
accepts your gift."

@MONEYGIFT
@width=750
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=750
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=750
@title=%STRING0 Emissary
Our contact has returned his capital for further instructions.

@NEARCITY
@width=750
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty armies to drive you out."

@ADMIRECITY
@width=750
@title=%STRING0 Emissary
"We see that your troops have turned their greedy
eyes towards our glorious city of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=750
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=750
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
cities."


@TERMS
@width=750
@title=Foreign Minister
Remember, Sir, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 cities.


@INTRUDERS
@width=750
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=750
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=750
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest city.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=750
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=750
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for WAR!"

@WITHDRAWN
@width=750
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=750
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=750
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0, to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPME2
@width=750
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0, and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=750
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0, to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=750
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0, and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.


@CRUSADE
@width=750
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the world of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."

"No, not interested."
Yes, declare war on %STRING1.

@JIHAD
@width=750
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great civilization.  Join
us in crushing the %STRING1 and we shall rule
the world together!"

"No, not interested."
Yes, declare war on %STRING1.

@GAPE
@width=800
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
Sir, there may be a hidden message behind the bluster of this message.
^
"You may wish to reconsider your drive into the Sinai.  Opposing you is our elite 3rd division from Thrace.  
Arabs call these soldiers Abu Shuja'a, Father of Courage.  If you don't respect Arab opinions, then perhaps
instead you should consult with your own Australians who so recently fled the beaches of anakalle 
rather than face these Thracians."
^
"Why squander lives against us in the desert?  Our true enemy is Russia, while yours is Germany."
^
Reconnaissance parties confirm that we face Gallipoli veterans.

@ANNOYALLIED
@width=750
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=750
@title=Foreign Minister
We have signed an armistice with the %STRING1.

Change orders.
Break the armistice!


@ANNOYVASSAL
@width=750
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=750
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Violate cease fire.

@ANNOY
@width=750
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=750
@title=Foreign Minister
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=750
@title=Colonial Office (C.O.)
Warning: Funds are running low.
Perhaps we should raise our tax
rate or install some colonial administrators.

Continue
Change Tax Rate

@SPYMENU
@width=440
@x=5
@y=-5
@title=%STRING1 Approach %STRING2.

@SPYOPTIONS
Contact Arab spy network   consumes Scouts
Reconnoiter city   consumes Scouts 






@SABOTAGEOPTIONS
@width=440
@x=5
@y=-5
@title=Bedouin Ghazzu (Raid) Options
@default=0
@options
Bribe
Ambush (NOT vs. Terrain, Boundary, Minefield, or U-Boat)

@BLEWITUP
@width=400
@x=5
@y=-5
@title=Bedouin Ghazzu
%STRING0 %STRING1 ambushed by %STRING2 %STRING3!

@BOND007
@width=440
@x=5
@y=-5
@title=Military Intelligence, Egyptian Expeditionary Force GHQ 
In the words of an Arab Bureau liaison, "Blowing a train arsapeek, flopping Johnny hard 
and bagging some filoosh  this was as near as damn it a perfect ghazzu."  A bit of a 
thespian gone arab, sir, but he's top hole at 

Training Bedouins into VETERAN raiders;  
Planning their next raid with them in %STRING1.  

@BOND
@width=400
@x=5
@y=-5
@title=Despatch from Arab Bureau Liaison in %STRING1
These veterans really knocked Jacko's can in.  They have returned to %STRING1 to celebrate.

@BONDGLORY
@width=400
@x=5
@y=-5
@title=Military Intelligence, Egyptian Expeditionary Force GHQ 
Johnny put the kybosh on this bug house stunt.  Discouraged, the Bedouins scatter to their homes!

@NAILED
@width=750
@title=Intelligence Advisor
Our spy was captured before completing her mission!

@ENEMYEMBASSY
@width=750
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=750
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=750
@title=Spy Orders
Shall our spy attempt to steal a specific
civilization advance?

No, any will do.
Yes.

@STEALHARD
@width=750
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sir.
Shall our spy attempt to steal technology anyway (she
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=750
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=750
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=750
@title=Spy Orders
Shall we give our spy a primary target,
or tell her to use her judgement.

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=750
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
City Defenses is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=750
@title=Intelligence Advisor
Our spy reports that the enemy SDI complex
is surrounded by guard towers, razor wire,
and canine patrols! No sabotage is possible.


@SABOTAGE
@width=750
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=750
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=750
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=750
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=750
@title=International Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=750
@title=Intelligence Advisor
This could cause an international incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=750
@title=Intelligence Advisor
This could cause a MAJOR international incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=750
@title=Newspaper
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=750
@title=%STRING0 Emissary
"Although you are our friends and allies,
industrial espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=750
@title=Newspaper
International Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=750
@title=Newspaper
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=750
@title=Newspaper
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=750
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0,.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=750
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=750
@title=War Office (W.O.)
%STRING0 use nuclear weapons!

@SDI
@width=750
@title=War Office (W.O.)
S.D.I. Defense in %STRING0 thwarts nuclear attack!

@PLANTEDNUKE
@width=750
@title=(Newspaper)
Mysterious Nuclear Blast in %STRING0!

@PLANTEDNUKE2
@width=750
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=750
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=750
@x=5
@y=-5
@title=Arab Bureau Liaison
Had these scouts %NUMBER0, at hand, this %STRING0 %STRING1 would desert the Turks and join us. 

@DESERT2
@width=750
@x=5
@y=-5
@title=Arab Bureau Liaison
%STRING0 %STRING1 will desert for %NUMBER0,.

For this sad rabble?  Save our money.
Pay %NUMBER0,.

@DESERTED
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=750
@x=5
@y=-5
@title=Colonial Office (C.O.)
You cannot sell more than one of a city's improvements
in a single turn.

@PARTISANS
@width=750
@x=5
@y=-5
@title=EEF Military Intelligence
Driven out of %STRING1, %STRING0 Provisionals regroup and form an ad hoc defense on its outskirts.  

@REPORTSCIENCE
@width=540
@x=5
@y=-5
@title=War Office Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Requesting: %STRING0 (%NUMBER0 of %NUMBER1)
^Request Reviewed every %NUMBER2 turns.
^
^^Deployments Already Granted:

@SUPPLYSEARCH
@width=720
@title=Select Guard Type %STRING1
@columns=3

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Protectorate Morale
@listbox


@REPORTFOREIGN
@width=620
@title=Foreign Minister
@listbox=7
@button=Check Intelligence

On the battlefield, our armies are %STRING0, 
and in foreign capitals our words are %STRING1.

@NOFOREIGN
@width=500
@x=5
@y=-5
@title=Foreign Minister
^^Neither the Ottoman Empire nor any Arab Tribe has formal diplomatic relations with us.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=600
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
SPECIAL OBJECTIVES 




@AMBASSADORS
@width=400
@x=5
@y=-5
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=400
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=750
@title=(Newspaper)
Scientists alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=750
@title=(Newspaper)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=War Office (W.O.)
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=600
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING2 former subjects of the Ottoman Empire are now governed by:
^ The Protectorate of Egypt: 
^______Muhafazas (Governorates) of Cairo and Alexandria
^______14 Mudiriya (Provinces)
^______Canal District Administration
^______Frontier District Administration (F.D.A.)
^ The Anglo-Egyptian Condominium of Sudan
^ The Occupied Enemy Territories Administration (O.E.T.A.)
^ The Annexed Colony of Cyprus
^ Colonia Cirenaica 


@CARAVANMENU
@width=750
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 caravan from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0,.

@FOODCARAVAN
@width=420
@title=Trade Route
Food caravan from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.

@CARAVANHOME
@width=420
@title=SCENARIO RULE: No Rehoming
Changing the home city of a Guard unit is against the scenario rules.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 caravan from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@x=5
@y=-5
@title=New Garrison
A %STRING1 unit is available to serve as %STRING0's garrison.  
^
To which department should it be attached?  
^
This has no effect on the game.

@CARACONFIRM
@width=500
@x=5
@y=-5
@title=Russell Pasha, Commandant of Cairo Police
A new %STRING0 unit is available to serve as a garrison.

@CITYINFO
@width=750
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=750
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=750
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=300
@x=5
@y=-5
@title=The London Gazette
The %STRING1 abandon their positions.  An Allied flying column liberates the %STRING2.

@ALMOSTWONDER
@width=750
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=750
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in one other city!

@STILLWONDER2
@width=750
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=600
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=600
@x=5
@y=-5
@title=War Office (W.O.)
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=750
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=750
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=750
@title=War Office (W.O.)
The %STRING0 have sent %STRING1 to the %STRING2 to help them in their war against us!

@MILITARYAID2
@width=750
@title=War Office (W.O.)
The %STRING0 have sent %STRING1 to %STRING2 to help us in our war against the %STRING3.


@GOTO
@width=480
@x=5
@y=-5
@title=Select Destination for %STRING0
@button=All Cities
@listbox

@PARADROP
@width=400
@x=5
@y=-5
@title=Desert Raiders!
Riding from an uncharted smuggler's camp, 
%STRING0 %STRING1 strike near %STRING2.

@PARADROPRULES1
@width=750
@title=Civ Rules: Paradrops
Lawrence is exhausted.  He can only make long
treks ('paradrop') at the beginning of his turn.

@PARADROPRULES2
@width=750
@title=Civ Rules: Paradrops
Lawrence is not in a city or oasis/airstrip square.
In order to make long treks, Lawrence must
begin his turn on a friendly city or oasis/airbase.

@PARADROPTARGET
@width=750
@title=Civ Rules: Lawrence Can't Swim
That is a navigable square.  Lawrence may only trek 
to unoccupied (or friendly-occupied) land squares 
within %NUMBER0 spaces of his starting point.

@PARADROPTARGET1
@width=750
@title=Civ Rules: Lawrence
That square is out of Lawrence's range.
His treks may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of his starting point.

@PARADROPTARGET2
@width=750
@title=Civ Rules: Paradrops
His treks may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of his starting point.

@INCORRUPTIBLE
@width=750
@title=El Aurens Rules: Democracy and Bribes
The armed forces of a Democracy are immune to bribery.

@NOREVOLT
@width=750
@title=El Aurens Rules: Democracy
The cities of a Democracy cannot be subverted or incited to revolt.

@UNFORCE
@width=750
@title=Foreign Minister
United Nations forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=750
@title=Foreign Minister
Great Wall forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@x=5
@y=-10
@title=Major Dobbin, RA (Anti-Aircraft Section)
^   A %STRING1 attacks our 
^   positions near %STRING0

@PEARLHARBOR
@width=300
@x=5
@y=-5
@title= Admiral Jackson, Egypt && Red Sea Division, RN
^   %STRING0 %STRING1 evade harbour 
^   defences to strike the %STRING2 flotilla at anchor!

@AUTOMONARCHY
@width=440
@title=El Aurens Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=750
@title=El Aurens Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@x=5
@y=-5
@title=Major-General Smith, RA
^%STRING1 in %STRING2
^effectively doubles the defence!
^                 

@BATTERY2
@width=480
@x=5
@y=-5
@title=Major Dobbin, RA (Anti-Aircraft Section)
%STRING1 and %STRING3 in %STRING2 quadruples our defence!

@SCRAMBLE
@width=400
@x=5
@y=-5
@title=War Office (W.O.)
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=400
@x=5
@y=-5
@title= Admiral Jackson, Egypt && Red Sea Division, RN
%STRING1 %STRING2 lands and surprises Turks!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=700
@x=5
@y=-5
@title=Major-General Campbell, Deputy Quartermaster-General
^^The TO&&E of %STRING0 now complies with new W.O. standard:
^^
^ Previous TO&&E%STRING1 
^ New TO&&E%STRING2.

@UPGRADE
@width=700
@x=5
@y=-5
@title=Major-General Campbell, Deputy Quartermaster-General
^^Unit reorganisations IN THE FIELD, by order of the %STRING2
^^
^ Previous TO&&E%STRING0
^ New TO&&E%STRING1
^
^PLAYER'S NOTE: the Civilopedia contains a description of %STRING1.

@ASTRONAUTS
@width=750
@x=5
@y=-5
@title=New World Map
After the guns have fallen silent....

@LONGMOVE
@width=100
@x=5
@y=-5
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=750
@x=5
@y=-5
@title=Colonial Office (C.O.)
%STRING0 is about to build %STRING1, but it is only a size 1 city.  Continue anyway?

Delay Settler production.


@EXPEL
@width=750
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=750
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=750
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=750
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=750
@title=Foreign Office
A tense confrontation has occurred with the %STRING2.  Technically this incident occurred in their territory.  
To avoid escalation we have withdrawn %STRING1 to %STRING3.

@SPACERACE
@width=750
@title=Science Advisor
%STRING0 build spaceship!

@SPACESHIP
@width=480
@x=5
@y=-5
@title=European Front Support Summary
@listbox
^^Troop and Labourer Despatches to European Fronts 

@LAUNCH
@width=750
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=750
@title=Science Advisor
%STRING0 LAUNCH spaceship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=620
@x=5
@y=-5
@title=Brevet Lieutenant-Colonel Jellicoe, A.S.C., Director of Labour
^^Please indicate the type of double company for despatch to France
^^
^ Sir Geddes,  Inspector-General of Transportation, BEF, has requested 7 of each type.
@options
Quarrying Labour (received %NUMBER0 drafts to date)
Transport Labour (received %NUMBER1 drafts to date)

@MODULE
@width=640
@x=5
@y=-5
@title=Vice-Admiral the Honorable Sir Gough-Calthorpe, CiC Mediterranean
^^From which command should we assign ships for mercantile convoy work?
^^
^^(NOTE: each navy should be responsible for just &1 assignment)
^
@options
Mediterranean Patrols, Royal Navy.(%NUMBER0 assigned)
Flottilles de Patrouilles de la Mditerrane.(%NUMBER1 assigned)
Dai Ni Tokumu Kantai, Nihon Teikoku Kaigun..(%NUMBER2 assigned)

@NOFURTHER
@width=750
@x=5
@y=-5
@title=War Office
No further %STRING0 required.

@SPACESHIPS
@width=400
@x=5
@y=-5
@title=Brevet Lieutenant-Colonel Jellicoe, A.S.C., Director of Labour
^^Summary of Labourers Despatched to Western Front
^^
@options

@EAGLEHASLANDED
@width=750
@x=5
@y=-5
@title=War Office
%STRING0 transfers from Egypt to France are underway!

@SPACERETURNS
@width=750
@x=5
@y=-5
@title=War Office
U-Boat activity forces %STRING0 convoys to return to Egypt.

@SPACEDESTROYED
@width=750
@x=5
@y=-5
@title=War Office
U-Boats decimate %STRING0 troop convoy.  Staggering losses cause irreparable damage to war effort.

@HISTORY
@width=480
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^^Comparison of Combatants Regarding
^^%STRING2
^^Compiled by %STRING1

@HISTORIANS
5
General Smuts, Imperial War Cabinet
Colonel Meinertzhagen, Military Intelligence, EEF
Mr. Storrs, Oriental Secretary to the Residency
Lieutenant Commander Hogarth, RN, Director, Arab Bureau
Lieutenant T.E. Lawrence, Liaison Officer, Hejaz Mission

@HISTORIES
TAX REVENUES && REQUISITIONS
OVERALL ABILITY TO WAGE WAR
ORDNANCE && MATRIAL
MORALE
OCCUPIED TERRITORY

@HISTORYRANK








@ALLOWUN
@width=750
@title=War Office (W.O.)
The Senate chooses to allow the action
under the guise of a U.N. "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=750
@title=War Office (W.O.)
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=750
@title=War Office (W.O.)
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=750
@title=War Office (W.O.)
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=750
@title=War Office (W.O.)
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=750
@title=War Office (W.O.)
The leader of the Barbarian %STRING0 has sent us
a message: "We shall mercilessly sack the city
of %STRING1 unless you pay us %NUMBER0, at once!"

"Do your worst!"
Pay %NUMBER0,.

@NOAIRPORT
@width=300
@x=5
@y=-5
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
Units may only be shipped between cities with Ports of Transit.  We lack 
the facilities to accomplish this elsewhere.

@NOAIRPORT2
@width=300
@x=5
@y=-5
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
No other cities have Ports of Transit.
May I remind you that troop convoys must sail between
cities with Ports of Transit facilities.

@AIRLIFTSELECT
@width=600
@x=5
@y=-5
@title=Major-General Campbell, Deputy Quartermaster-General
@text
^^To which port should this unit be despatched?
^^

@columns=3
@listbox=9

@AIRLIFT
@width=500
@x=5
@y=-5
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
Troops have been shipped from %STRING0 to %STRING1.

@SHOTDOWN
@width=600
@x=5
@y=-5
@title= Admiral Jackson, Egypt && Red Sea Division, RN
We regret to report the loss of a transport to a U-Boat.

@ALREADYAIRLIFT
@width=750
@x=5
@y=-5
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
The port of %STRING0 has already organized one troop convoy this turn.  Only 
one unit may be embarked or debarked from a Port of Transit in a single turn.

@WESHOT
@width=750
@x=5
@y=-5
@title= Admiral Jackson, Egypt && Red Sea Division, RN
La Division de Patrouille de La Syrie reports intercepting a number of schooners ferrying Turkish troops near %STRING0!

@WESAW
@width=750
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
^Arab spies in %STRING0 report that U-Boats towed several schooners carrying Turkish troops into the harbor!  
^
^The Admiralty is confident that such a transit is quite impossible.

@ENEMYFIGHTERS
@width=640
@x=5
@y=-5
@title= Admiral Jackson, Egypt && Red Sea Division, RN
German U-Boats have been sighted in the sea lanes between this port and that destination.  
Should we place our transports at risk?

Cancel Embarkation.
Proceed at risk.

@LIFTSHIP
@width=400
@x=5
@y=-5
@title= Admiral Jackson, Egypt && Red Sea Division, RN
These are ships, not boats.  Sir, by definition, a ship cannot be 
hoisted aboard another vessel.  These ships must sail by their own steam.

@LIFTPLANE
@width=400
@x=5
@y=-5
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
There is insufficient merchant marine capacity to ship airplanes.  They must relocate under their own power.

@PILLAGEWHAT
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
What should we raze?

@PILLAGEMENU

Irrigation
Adv Supply Dept
Air Park

Fieldworks
Std Gge Rwy
Light Rwy

@ALLIEDREPAIR
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
Sir, our capital is being overrun! Shall we pay
%NUMBER0, to evacuate the government to %STRING1 while
there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0,.

@ESCAPE
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
%STRING2 headquarters escapes to %STRING1!

@ESCAPE2
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
%STRING2 headquarters escapes to %STRING1!
Evacuation cost: %NUMBER0,.


@AQUEDUCT
@width=520
@x=5
@y=-5
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=750
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=750
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=750
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=750
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=750
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=750
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=750
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=750
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=750
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=750
@title=Error
Failed to load map file.

@MAPSAVED
@width=750
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=750
@title=Warning!
Cities cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=750
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=750
@x=5
@y=-5
@title=Despatch from Colonel Clayton, Chief Political Officer of the Residency at Cairo
@listbox=3
@default=1
@text
^^The ARAB BUREAU of the Cairo Intelligence Department
^
^To provide a center of political intelligence undertakings in the Near East, the newly formed 
^ARAB BUREAU will assume responsiblity to advise British policy in the theatre.  This will 
^consolidate efforts from the following departments: 
^ Military Intelligence, Egyptian Expeditionary Force GHQ (Ismailia)
^   Eastern Mediterranean Special Intelligence Bureau, MEF GHQ (Alexandria)
^   Military Intelligence, Mesopotamian Expeditionary Force GHQ (Basra)
^   Military Intelligence, British Army in Egypt GHQ (Cairo)
^   Military Intelligence, RN East India Station (Aden)
^   Political and Military Intelligence for the Sirdar (Khartoum)
^   Political Intelligence, Office of the Residency at Cairo (Foreign Office)
^   Political Intelligence, Office of the Residency at Aden (Indian Office)
^   Political and Secret Department, Office of the Viceroy, Government of India (Bombay).
^THESE BUREAUX ARE TO COOPERATE FULLY WITH THE ARAB BUREAU.
^
^HISTORICAL NOTE: Government bureaucracies rarely cede reponsibilities willingly.  The 
^Arab Bureau failed to simplify the labyrinthine political intelligence structure from which 
^British Near East policy was formed.  Led by Captain Hogarth (RN), this remarkable 
^group of MI officers, archeologists, professors, linguists, and writers did, however, 
^accomplish one important goal.  Defying the Ottoman Army, French advisors, and British 
^bureaucrats, the Bureau successfully supported the Arab Revolt, a decisive military 
^achievement.  
@options

NOTE: You will shortly be in a position to request that the W.O. support an Arab Revolt.


@LANDING
@width=750
@x=5
@y=-5
@title=Amphibious Raid
%STRING0 land near %STRING1!

@NEWXFORM
@width=500
@x=5
@y=-5
@title=Major-General (Temporary) Wright, Engineer-in-Chief
Our engineers and labourers are now equipped to lay parallel 
water pipelines, wire mesh roads, and light railways 
to enable our forces to penetrate deep desert.
^
^PLAYER'S NOTE: To transform Darb into passable Raah,
^  Type the "o" command, 
^     or 
^  Click then "Orders" menu, then "Construct Raah".
^

@NEWFORTRESS
@width=800
@x=5
@y=-5
@title=Sir Murdoch MacDonald, Under-secretary of State, Public Works Department, Egyptian Government
@listbox=2
@default=1
@text
^^
^^Physical Service Conscription Act
^^
With the commencement of compulsory service into the Egyptian Labour Corps, we now have sufficient labour 
to construct fieldworks.  It is projected that some Labour Corps Companies will become available for 
service in Europe.
^^
^^PLAYER'S NOTE:
^^
^This enables:
@options
 Construction of Fieldworks ( = Civ2 Fortress) by RE/Works Coy;
 Completing Labour Corps Coys (Civ2 Spaceship Structural), which is needed for victory.

;Triggered by Rad = An Arab Revolt
@NEWAIRLIFT
@width=750
@x=5
@y=-5
@title=Despatch from Colonel Wilson, Director of the Jiddah Agency
@listbox=11
@default=10
@text
The Hejaz is in revolt!  Sharif Hussein has raised the banner of revolt, but will he be a 
reliable counterweight to the Caliph?  Which of his sons Ali, Abdullah, Faisal, or Zeid are capable
of forging Bedouins into a force that can defeat the Turk?
^
^Lt. Lawrence has been dispatched to seek answers.
^
@options
DRYDEN*: Find out what kind of man he is [Prince Feisal]. And find out what his intentions are. 
LAWRENCE: Where are they now?
DRYDEN: Anywhere within three hundred miles of Medina. They are Hashemite Bedouins. 
They can cross sixty miles of desert in a day.
LAWRENCE: Oh thanks, Dryden. This is going to be fun.
DRYDEN: Lawrence. Only two kinds of creatures get fun in the desert. Bedouins and gods,  
and you are neither. Take it from me. For ordinary men, it's a burning, fiery furnace.
LAWRENCE: No, Dryden. It's going to be fun.
DRYDEN: It is recognized that you have a funny sense of fun.

"Mr. Dryden" of David Lean's movie is a composite of people including Mr. Storrs and Dr. Hogarth.



;Triggered by RR = Trans-Sinai Rwy
@NEWRAILROAD
@width=660
@x=5
@y=-5
@title=Colonel (Temporary) Sir Macauley, Director of Railways, EEF
Matriel, engineers, and labour are available to lay Standard Gauge Rail.  
^
^
^PLAYER'S NOTE: 
^
RE/Works Coys can now Lay Std Gge Rwy (&r under the Orders menu) in squares that already contain 
Light Rail.  
@default=2
@options
Std Gge Rwy increase resource shield production by 50%%. 
Units expend no movement points when moving along a Std Gge Rwy.



;Triggered by Preq for Irrig Wks Project = Eng = Army Service Cps
@NEWFARMLAND
@width=760
@x=5
@y=-5
@title=Sir Murdoch MacDonald, Under-secretary of State, Public Works Department, Egyptian Government
^^Benefits of Projects by the Irrigation Works Service:
^^
^ Cities that build an Irrigation Works Project produce more food.
^ Irrigation Works Projects yield greater harvests from Maquis.
^ RE/Works Coys can begin new irrigation projects, but completion prior to 1919 is unlikely.
^
^ A net increase of one grain unit from the city square itself
^ Mediterranean shrubland, a vegetative cover possible in moister soils of the region
^
@listbox=1
@default=0
@options
SCENARIO RULE: Build Irrigation Works in the cities of the Near East Theatre only.


;Triggered by Preq for Paratrooper slot (Lawrence) = SE = Auda's Irregulars
@NEWPARADROP 
@width=750
@x=5
@y=-5
@title=Brevet Colonel Bowman-Manifold, Director of Army Signals
@listbox=21
@default=19
@text
^A message was received from the 'Intrusives': Lawrence is in Wadi Sirhan with Sheik Auda.
^
^David Lean's movie version:
^Remarkably, Lt. Lawrence and a dozen Bedouin have crossed the desolate Nefud.  
^He soon encounters the local sheik, Auda (In truth, Auda met Feisal and 
^Lawrence in Wejh for the journey to Wadi Sirhan).
^
@options
AUDA: What are you doing Englishman?
LAWRENCE: As you see. Are you alone?
AUDA: Almost. Are you with that party of thugs who are drinking at my well?
LAWRENCE: Yours?
|
[A tense confrontation over drinking rights occurs at the well between Auda 
(and his young son brandishing a pistol), Ali, and Lawrence - who has 
his hands raised high into the air.]
|
LAWRENCE: Auda! We are 50. You are 2. How if we shot you down?
AUDA: Why then you have a blood feud with the Howeitat. You desire it?
LAWRENCE: Not the generals in Cairo nor the Sultan himself desire that. Call off your men.
AUDA: Go now, boy. This honors the unworthy. I've only just begun to teach him.
LAWRENCE: And what are you teaching him today? Howeitat hospitality?
AUDA: Be not clever with me, English! (To Ali, asking about Lawrence) Who is he?
LAWRENCE: A friend of Prince Feisal's.
AUDA: Oh. So you desire my hospitality.
LAWRENCE: Yes.

 Lawrence convinces some Ruwalla in Wadi Sirhan to attack Akaba from the rear.  
 He has promised them British sterling should they capture the port....

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=400
@x=5
@y=-5
@title=Despatch of Troops and Labourers from Egypt to France
No despatches to France have been scheduled.

@CODECNOTFOUND
@width=750
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=750
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=300
@x=5
@y=-5
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=300
@x=5
@y=-5
@title=Confirmation
Do you really want to quit?

Just One More Turn...
Go to Bed!

@REALLYCHEAT
@width=450
@x=5
@y=-5
@title=Debug Mode
Changing to Debug Mode incurs a 50 point penalty.
^
Do you want to enable Debug Mode?
@columns=2
@options
No
Yes

@PLANRETIRE
@width=440
@x=5
@y=-5
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@x=5
@y=-5
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6 year reign!

@SLAM
Your civilization has conquered the entire planet!

@KEEPPLAYING
@width=750
@x=5
@y=-5
@title=Scenario Over!
Your final score is set. Do you want to
keep playing? No further score will be recorded.

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=750
@x=5
@y=-5
@title=Scenario Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=750
@options
Which Wonder?

@AUTOMODE
@title=Which Staff Will Control Production in %STRING0?
@width=400
@x=5
@y=-5
@default=2
@options
Both
Imperial General Staff
Colonial Office (C.O.)

@CDROMNOTFOUND
@width=750
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=750
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
24Dec, 1915209%
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1 Could this be you?

@FEMALEFAME
24Dec, 1915209%
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
September 1918


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=150
@x=5
@y=-5
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=750
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=750
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=750
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=750
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Reinforcement Goal
Set Request Progress
Clear Request Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Request Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate sabotage? (%NUMBER2)
Special WWII-only AI (%NUMBER3)
Terrain animation lockout? (%NUMBER4)
Unit animation lockout? (%NUMBER5)
.SPR file override? (%NUMBER6)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS Reinforcement Rate).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=750
@title=Choose Technology to Change
@listbox
@button=+/- All

@SCENOK
@width=240
@x=5
@y=-5
@title=Scenario Saved
^  Scenario Name.%STRING0
^  Date%STRING3
^  You control the.%STRING2
^  AI Setting...%STRING4


@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=540
@x=5
@y=-5
@title=Colonel Clayton, Chief Political Officer of the Residency at Cairo
Our intelligence believes that the Ottoman Empire will collapse within 5 months.
^^
^^PLAYERS NOTE:
^^End of Scenario

@SCENARIOEND
@width=440
@x=5
@y=-5
@title=I hope you enjoyed it!
El Aurens is now complete.


This game is now complete.
Ce jeu est maintenant complt.
Diese Spiel ist nun vollstndig.




@HIDDENTERRAIN
@width=250
@title=Underlying Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@x=5
@y=-5
@title=SCENARIO RULE: Do not build cities!
Cities don't just grow by magic, and building %STRING0 would not deceive the Jerries 
any more than a fat tub of lard with a dirty beard and a red suit prancing across the 
No-Man's-Land would make them believe in Father Christmas. - Junior Adjunct Leo

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the install, try
running the utility "vfwfix.bat" in the game's
"civ2\video" directory on the CD-ROM. If
you continue receiving this message, please
contact Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Event Bug
The Events Parser found an error in 'Events.Txt'.  To debug, insert '@DEBUG' in the line after '@BEGINEVENTS'.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless a
Civilization II CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@CENTAURI
@width=600
@x=5
@y=-5
@title=Special Cable to the New York Times, 1918
@text
^^
^^GERMAN PRESTIGE IN EAST SHATTERED
^^
PARIS, Sept. 24Paris is well satisfied with the summing up of the salient 
features of the allied situation as it stands today.  Here are the outstanding 
factors: Austria pleading for peace and confessing that only enough flour is 
left to last till January; the Bulgarian armies hopelessly cut in two and in 
disorderly retreat; Turkey disastrously defeated, with the loss of two of her 
best armies and two of her richest provinces; Germany suffering the 
accumulated bitterness of ten consecutive weeks of continuous defeats 
along the whole extent of what she regarded as the most impregnable part 
of her front at the hands of armies she believed at her mercy....  
^
The French have truly called the present season "The Autumn of Vengeance."
^^
^^SMASHING ALLIED DRIVES ANALYZED BY MILITARY CRITIC:
^^
@listbox=10
@default=9

@@CENTAURI2
Sept. 22
  British and French Fighting Their Way Toward St. Quentin
  Advance in Macedonia Becoming a Grave Menace to Bulgaria
  Allenby's Victory in Palestine
Sept. 29
  Bulgaria Begs for an Armistice Following Crushing Defeats
  Turks in Hopeless Rout
  Americans, French, and British Forge Ahead Against Hindenburg Line
  Germany, Beset on All Sides by the Allies, Shaken to Her Foundation
                                                                                   Continued on p41

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=750
@y=-5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II Test of Time requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore ZoC
Amphibious
Submarine
Fighter
Trireme
Howitzer
Carrier
Paratrooper
Alpine
Pikemen
Free support under Caliph
Missile
AEGIS
Spot Submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=750
@title=Delete Item
Are you sure you want to delete this item?

Oops! NO!
Yes, delete it.


@NOTHIGHCOLOR
@width=440
@title=High Color Display Required
Civ II Test of Time requires a
high color (16 bit) display in order
to run. Please select high color for
your display and restart the program.


@WRONGMAPSIZE
@width=750
@title=Error
The map you are trying to import must
^be the same size as your current map
^^Current Map = %NUMBER0 x %NUMBER1
^^Import Map = %NUMBER2 x %NUMBER3


@FAILEDTOSAVE
@width=750
@title=Error
Failed to save map file.

@NONDISBANDABLE
@title=El Aurens Rules: Non-disbandable
%STRING0, %STRING1, %STRING2: This unit cannot be disbanded.

@NOTRANSPORTER
@width=450
@x=5
@y=-5
@title=Mr. Drury, Director of Sudanese Railways and Steamers Department
Sir, we lack the transport required to despatch this unit to this destination.
^
^PLAYER'S NOTE  
^This can be caused by a number of reasons, including:
^
^__  Typing 'n' in a square lacking transporters (anchor or star),
^__  A foreign unit occupies the destination square,
^__  The unit is not allowed to make this transit.

@NOTRANSPORTER2
@width=400
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
The sole means of transport between the Sudan and Upper 
Egypt is by Nile river steamer.  Thomas Cook and Son, Ltd. 
have a contract to serve this purpose between 
^Khartoum and Wadi Halfa.
^       

@TRANSPORTERSELECT
@width=440
@x=5
@y=-5
@options
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
@text
^
^^Embark troops on Nile Steamers for which Sudanese port?
^
^
^PLAYER'S NOTE: 
^ Use ONLY between Khartoum and Wadi Halfa.
^  	
^ If this unit is NOT in one of these cities, please click 'Cancel'.
^


@ALREADYTRANSPORTERED
@width=400
@x=5
@y=-5
@title=Colonel (Temporary) Coysh, Director of Inland Water Transport
Cook Steamers have already set sail from of %STRING0.
No more steamers are available to sail through %STRING0 
for the remainder of the month.  

@TRANSPORT
@width=750
@x=5
@y=-5
@title=From the Admiralty
Troops shipped from %STRING0 to %STRING1 without incident.

@ALREADYTRANSPORTER
@title=Civ Rules: Transporters
This square already has a transporter.

@BUILDTRANSPORTER
@width=200
@title=Transporter Destination

@NATIVETRANSPORT
@width=200
@title=Destination Map

@TRANSPORTOPTIONS
Near East Theatre
Arab Tribes
Order of Battle
The Sudan

@BUILDTRANSPORTERTYPE
@width=200
@title=Transporter Type

@TRANSPORTERTYPEOPTIONS
type 0 
type 1 Anchor
type 2 Tent

@RESEARCHMANAGER
@width=750
@title=Pick Technology goal. Current=%STRING0
@listbox

@ENEMYINTERRUPTERS
@width=600
@x=5
@y=-5
@title=War Office (W.O.)
U-Boats roam the Mediterranean.  Transports are at risk!

Cancel transport.
Proceed.

@INTERRUPTED
@width=750
@x=5
@y=-5
@title=War Office (W.O.)
A German U-Boat has sunk our transport enroute from %STRING0 to %STRING1!

@WEINTERRUPTED
@width=750
@title=War Office (W.O.)
Our units have interrupted an attempted
transporter operation into %STRING0!

@WEDETECTED
@width=750
@title=War Office (W.O.)
We have detected an enemy transporter
operation into %STRING0!

@ADVNOTAVAIL
@width=360
@title=Advance not available
Resources are not available for this reinforcement at present.

@SCORE
At long last, on %STRING2 the War to End All Wars is over.  The 
victorious %STRINT1 prepare for an unprecendented peace
conference in Paris. 

@LEGAL
Use of this product is subject to the terms of a license agreement   
found in the product's "ReadMe" file.
                                                                                                        
                                                                                                        
                       
Civilization II : Test of Time (tm) 1999 Hasbro Interactive, Inc.
                              
(C) 1999 Hasbro Interactive, Inc.  All Rights Reserved

@IMPORTMORE
@title=Import Maps
@width=340
^^This game type requires %NUMBER0 maps
^^Please select map number %NUMBER1 now

@;this line must remain at end of file
